javascript - How to stretch tileSprite to fullscreen in Phaser? -
so, question is: how stretch tilesprite fullscreen ?
planetsprite = game.add.tilesprite(0, 0, game.width + 500, game.height + 900, planetobject.key + 'planet'); // planetsprite.anchor.setto(0, 0); planetsprite.scale.set(0.75, 0.6); planetsprite.fixedtocamera = true; and here have problem: looks ok on screen, on bigger 1 tilesprite repeated , it's not stretched fullscreen on bigger screens
image attached 
thank in advance, guys !!
sprite.scale sets scale of sprite percentage of actual dimensions, 1000 px-wide sprite scale.x set 0.75 750 pixels wide on screen.
my approach set sprite.width wide game.width, set sprite.scale.y = sprite.scale.x keep aspect ratio.
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