c# - Unity3d 5 WavePro Dynamic MeshCollider -


im using water4advance simulate ocean waves in unity3d 5.0. have plane displaced in runtime gerstner displace. see how mesh deformed , add meshcollider , refresh collider mesh in runtime. working on unity 4.6 script:

meshcollider collider = getcomponent<meshcollider>(); mesh mesh = getcomponent<meshfilter>().mesh; collider.sharedmesh = null; collider.sharedmesh = mesh; 

but got flat original plane prefab. enter image description here

how can update meshcollider displaced mesh?

try this:

mesh mymesh = this.getcomponent<meshfilter>().mesh; destroyimmediate(this.getcomponent<meshcollider>()); var collider = this.addcomponent<meshcollider>(); collider.sharedmesh = mymesh; 

from here:

http://answers.unity3d.com/questions/446910/changing-mesh-collider-at-run-time.html


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